![]() It can be set when using either Blueprint or C++. The GPU rendering time will increase, and the resolution of the screen will be lowered to maintain the targeted frame rate.Įnabling Dynamic Resolution Enabling Dynamic Resolution At Runtimeĭynamic Resolution can be enabled by getting a boolean on the Game User Settings node. The resolution adjusts (as needed) based on a heuristic, for example, when there are too many objects on the screen, or if there is an expensive effect that suddenly enters the frame. Replacing Dynamic Resolution Heuristic in C++ĭynamic Resolution adjusts the primary screen percentage according to the previous frames' GPU workload. Supported Platforms for Dynamic Resolution Testing Content with different Primary Screen Percentages ![]() Controlling Dynamic Resolution With Operation Mode
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